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Game of Life 1.5 | ||||||||||
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| Packages that use org.bitstorm.gameoflife | |
| org.bitstorm.gameoflife | |
| Classes in org.bitstorm.gameoflife used by org.bitstorm.gameoflife | |
| Cell
Every cell in the grid is a Cell-object. |
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| CellGrid
Interface between GameOfLifeCanvas and GameOfLife. |
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| CellGridCanvas
Subclass of Canvas, which makes the cellgrid visible. |
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| GameOfLife
The Game Of Life Applet. |
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| GameOfLifeControls
GUI-controls of the Game of Life. |
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| GameOfLifeControlsEvent
Event class for GameOfLifeControls. |
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| GameOfLifeControlsListener
Listener interface for GameOfLifeControls. |
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| GameOfLifeGrid
Contains the cellgrid, the current shape and the Game Of Life algorithm that changes it. |
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| Shape
Shape contains data of one (predefined) shape. |
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| ShapeException
Exception for shapes (too big, not found...). |
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| StandaloneGameOfLife
Turns GameOfLife applet into application. |
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| StandaloneGameOfLife.GameOfLifeGridIO
File open and save operations for GameOfLifeGrid. |
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Game of Life 1.5 | ||||||||||
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This API descibes the Game of Life program, written by Edwin Martin. The source code is available online too.
Copyright 1996-2004 Edwin Martin <edwin@bitstorm.org>.