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Game of Life 1.5 | ||||||||||
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| Interface Summary | |
| CellGrid | Interface between GameOfLifeCanvas and GameOfLife. |
| GameOfLifeControlsListener | Listener interface for GameOfLifeControls. |
| Class Summary | |
| AppletFrame | The window with the applet. |
| Cell | Every cell in the grid is a Cell-object. |
| CellGridCanvas | Subclass of Canvas, which makes the cellgrid visible. |
| GameOfLife | The Game Of Life Applet. |
| GameOfLifeControls | GUI-controls of the Game of Life. |
| GameOfLifeControlsEvent | Event class for GameOfLifeControls. |
| GameOfLifeGrid | Contains the cellgrid, the current shape and the Game Of Life algorithm that changes it. |
| Shape | Shape contains data of one (predefined) shape. |
| ShapeCollection | Contains some nice Game Of Life shapes. |
| StandaloneGameOfLife | Turns GameOfLife applet into application. |
| Exception Summary | |
| ShapeException | Exception for shapes (too big, not found...). |
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Game of Life 1.5 | ||||||||||
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This API descibes the Game of Life program, written by Edwin Martin. The source code is available online too.
Copyright 1996-2004 Edwin Martin <edwin@bitstorm.org>.